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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (May 1, 2008 at 6:52 am)

Lucky Underwear (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Junnobel the Flighty was a traveling dilettante who made an incredible fortune as an adventurer by risking his life against unbeatable odds. When asked what his secret was, he jokingly replied, “I’m always wearing my lucky underpants!” That night, thieves replaced his underwear with an identical pair, and the next afternoon he tripped and fell from the top of a tower, dying on impact.

The otherwise mundane pair of underwear, it seemed, was a lucky charm after all. The player of a character wearing a pair of lucky underwear may, once per day, immediately choose to re-roll any die roll she just made. She must re-roll it after seeing the die roll, but before seeing the results - for example, if she rolls a natural 1 to save versus an unknown spell, she must choose whether or not to re-roll it before seeing the spell’s effect.

Moderate enchantment; CL 10th; Price 25,000gp

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 25, 2008 at 7:18 pm)

First Look at 4e: D&D Miniatures Game

Fellow blogger and Dungeon Master Chatty DM has gotten his hands on the first wave of D&D Fourth Edition: the new Miniatures Game. Chatty gives us his review.

Highlights of the Miniatures Game include no more iterative attacks, a split between player mechanics and monster mechanics, and of course, a greatly simplified grapple. We’ll see D&D proper in June. Until then, ENWorld has a comprehensive collection of available information on Fourth; I’ll give a summary later on.

A quick reminder to D&D bloggers using Wordpress, an update is available.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 24, 2008 at 6:50 am)

Junstarien’s Leg (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Religious archives tell of an ardent warrior named Sir Junstarien, a knight of the Church of Life’s Fire who joined the priesthood after his family was killed by a necromancer with a repertoire of massive skeletons. He channeled his anger into zeal and sought to avenge his family, but his skill with the sword and shield let him down in the battle with the necromancer. Wounded and disarmed, he quickly prayed for divine help and miraculously managed to wrest the thighbone right out of the nearest skeleton. He destroyed the skeletons and their master wielding the thighbone with supernatural efficacy, and kept it as his weapon of choice thereafter.

Junstarien’s Leg is effectively a +2 ghost touch undead-bane greatclub, a weapon forged not by magic but by Junstarien’s sheer faith and determination. The weapon is still imbued with the echoes of his stoic relentlessness, granting the wielder a +2 morale bonus on all saves versus any supernatural, spell-like, extraordinary or natural abilities, or spells, used by an undead. The weapon resonates with positive energy, dealing 2d6 damage per round to any undead who attempt to wield it.

Once per day as a standard action, the wielder may call upon Junstarien’s faith to extend the relic’s power to all allies within thirty feet, granting them the bonus on saves versus undead and temporarily giving all weapons they carry the ghost touch property. This lasts for one round per point of the wielder’s Charisma modifier.

Moderate evocation; CL 14th; Price 50,000gp; Weight 8lbs.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 20, 2008 at 7:40 am)

Improve Your Game with The Art of War (Part 4)

Today we’re back on our examination of ancient combat treatise The Art of War and how we can apply its lessons to our D&D game. Previous chapters cover laying plans, waging war and attack by strategem.

Part 4: Tactical Dispositions

Sun Tzu says:

The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.

The roman legions had this idea down pat. The iconic Roman soldiers fought in tight formation behind tower shields, leaving just enough room to stab with a spear or sword. It didn’t make them invulnerable, but this high-defence method often proved effective. Many modern martial arts follow a similar “defend first, let your opponent leave an opening” mantra.

The Dungeons & Dragons rules often encourage us to make direct, offensive attacks. Kill your opponent in two rounds and he won’t get a third chance to attack. Sun Tzu’s school of thought considers this reckless, especially when we ignore the famous rule: “Know your enemy and know yourself.” Having seen injured characters charge foolishly into combat, I think caution is too often overlooked.

How can you boost defence over offence? Depending on class and resources you can opt to invest in greater defensive capability rather than offensive. This is only really effective if you can acquire defensive ability easily enough to become especially well-defended.

Since D&D characters can often take quite a few knocks, the practical situation has to be taken into account too. Is it worth surviving two more rounds against your opponent if you could have killed him in two rounds earlier instead? As long as you don’t underestimate your enemy, offensive action is fine.

What the ancients called a clever fighter is one who not only wins, but excels in winning with ease. Hence his victories bring him neither reputation for wisdom nor credit for courage. He wins his battles by making no mistakes.

Attacking a superior force may be brave, even exciting, but to do so unnecessarily is reckless. If you succeed you’re hailed as a hero, but as a D&D adventure often requires many battles, and taking injury now is only wasting resources that may be needed later.

Consider an adventuring party that stumbles onto a gang of trolls. The brave hero will launch himself into the enemy, hoping to take them by surprise. The clever hero will rest the night and return with more fire spells - the troll’s weakness.

That said, D&D is about excitement and risk. If you are confident that you can complete the adventure even with a suicidal attack on a bundle of trolls, why play it safe? Besides, I’ve previously complained about too much sleeping in dungeons - this isn’t ancient warfare, and when you take out most of the risk you take out most of the fun.

Part 5 Next Week

Stay tuned for the next part of this article in a week’s time. You can subscribe to this blog via the RSS feed, the Livejournal feed, or if like me you prefer the old-fashioned method, simply bookmark the front page.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 17, 2008 at 6:50 am)

Heart of Fire (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

The mysterious elven fire sorcerer Gil-Lachel was said to be so perfectly in tune with the Elemental Plane of Fire that it was as if he was a creature of pure flame - a fire conjurer like no other. On the night of his death he tore open a rift to a distant outer plane and stepped through, and personally slew over three hundred powerful outsiders before he was consumed by his own fire - nobody knows why, or what the creatures were. The only part of Gil-Lachel that survived was a fragment of his fiery spirit that hid itself inside one of his many Ioun Stones.

The heart of fire is a unique Ioun Stone that appears as a yellow, flaming prism that burns only non-spellcasters who touch it. (It is said that Gil-Lachel’s amazing power and knowledge still burns within the stone.) It increases the effective caster level of all spells with the Fire descriptor by 2, and grants a +6 bonus to Knowledge (the planes) and Knowledge (arcana). The stone can absorb fire just as easily as it can raise it, and once per day the owner can either cast quench as a 10th level druid, or automatically Empower, as per the metamagic feat, any one spell with the Fire descriptor without increasing the spell’s level or casting time.

Strong evocation; CL 19th; Price 79,000gp.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 13, 2008 at 8:32 am)

How Much Is a Gold Piece Worth?

Back in 2006 I asked what a gold piece would be worth in modern currency. Enough has changed in two years (and it seems I made a few miscalculations) that I’ve decided to revisit the topic.

Since 2006, the price of a troy ounce of gold has shot up from US$565 to US$930. Since a troy ounce is actually slightly larger than a regular ounce, a standard pound (sixteen ounces) of gold is worth around US$13,570. With fifty gold pieces in a pound, a gold piece today is worth US$271.41, UK£137.72, or €172.52 to European gamers.

Of course, this assumes that D&D uses our modern pound weight, which before 1958 varied significantly between different countries. There’s also no guarantee that a “gold coin” will be pure gold. Coins intended for circulation have traditionally been made from gold alloyed with copper or silver for better durability.

This also assumes a modern economy, when the relative values of precious metals, goods and services have changed significantly since mediaeval times. If we take the more historically consistent measurement of a pint of common ale, a single gold piece today is worth somewhere between $80 and $160 US, £40-80, or €50-100.

What can I get for a dollar?

Suppose you discover a portal in your basement and decide to emigrate to the City of Greyhawk. What can you expect to be charged for goods and services?

Things get a little crazy when we move into the “strictly adventurers only” price range:

Finally, for further comparison, consider what these real-world items would cost a D&D character to buy:

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (April 10, 2008 at 6:48 am)

Frozen Hellwater (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Trapped for centuries inside a glacier, the powerful water genie Zannaber plotted his revenge on the world until vile powers colluded to free him in the form of a chilling creature of dark ice. Rampaging across the world, he was eventually stopped by knights of a god of burning vengeance, whereupon his body was cut into a hundred pieces, melted down, stored in jars and scattered across the world to prevent him from returning.

One jar of this Frozen Hellwater can be used as a powerful grenade-like weapon, similar to alchemist’s fire or holy water. When a full jar of water touches a creature, it takes 5d6 cold damage and must make a successful Fortitude save (DC 20) or be permanently frozen over with rime. A frozen creature is unconscious and thus cannot take any actions (not even mental ones). A break enchantment, heal, miracle or wish is required to restore the creature to normal.

Any amount of water removed from the jar immediately freezes within one round, and the remaining water in the jar loses its ability to freeze victims solid. Frozen Hellwater gives off an evil aura when detect evil is used.

Moderate transmutation; CL 11th; Price 3,300gp; Weight 1 lbs.

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Arcturus Kirwin @ BasementCoder [dot] Com (April 9, 2008 at 7:35 am)

Of Design Ripoffery

Reading this over at Hacker News made me a little.. irked, at the guys over at 37Signals. And it made me wonder, just how fast could I mock up a design using only the barest of glances at theirs, and look similar, but.. funky in my own way.

I did this in two hours, inbetween eating chili. The colors need tweaks and the layout.. but it’s a healthy start. Maybe I should make a webapp :O

Theme PNG is after the jump! And if anyone wants to steal this, go ahead. I release it to the public domain!

(more…)

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Arcturus Kirwin @ BasementCoder [dot] Com (April 8, 2008 at 6:56 pm)

DreamHost Email Issues

It was a dark and stormy n.. okay, fine. It was an ordinary evening. I’d just placed a pizza order and I awaited my confirmation email. Nothing.. nothing.. I hit the Send/Receive button.. huh. My password doesn’t work. Okay, Outlook does this occasionally. *re-enters*

Nothing. Wait, two email accounts aren’t working. Okay, lets log into the panel.. *click click* *sets new password* *waits* *checks again*.. nothing D:!

So I send in a support ticket to DreamHost at 9:55pm EST. And.. well, it’s now 6:53pm EST the next day and no response.
Nothing on the blogs, or the dreamhost status blog. Requests in IRC have gone unresponsive, even when one DH staffer on IRC even took my ticket ID and said he’d check! ;_;

Now, I heard that DH are apparently ‘doing stuff’. Stuff, being reworking things so that shell users cannot be email users. (This could mean, no more reading your email with mutt or pine. Sorry!) To ease load. Now, supposedly, they’re not doing anything to EXISTING accounts and yet.. email is broken for many people (not just myself, check IRC or the DreamHost Forum.

I guess the time has come to move my email to Google Apps and perhaps seek a new hosting provider. Any suggestions?

Update: Oh, they JUST posted an update. See it here. Took them almost 24 hours. And, it’s affecting more than they say. They’re reporting it as being a spunky cluster outage, but it’s affecting the swarthy cluster too.

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Arcturus Kirwin @ BasementCoder [dot] Com (April 4, 2008 at 11:22 pm)

How Bizarre!

And no, not the OMC song. I found out that.. at least two people actually read this thing. Shocking!

I haven’t really done anything in the.. day.. since I updated. I missed the new episode of Numb3rs tonight, unfortunately.

I’ve been experimenting, cooking-wise too. I made a spicy lemon chicken last night. Used a little too much lemon. But it was delicious! Tonight will be Beef Curry with Fragrant Rice. More deliciousness.

I need to cook more with alcohol. My Vodka Chicken is pretty good! :D

In tech news, I am looking forward to the possibility of FiOS soon. And failing that, DOCSIS 3.0 goodness from Comcast.

I do wonder why no-one is, in metropolitan areas, offering up some competition to the traditional providers. Purchase many gigabits from Level3 or Cogent or someone. Cable up places like apartment complexes and such. Offer ala carte internet access by the megabit.

Unrestricted, unmetered, no contention. Wouldn’t be as cheap as cable, but.. hey. No worries about being cut off for torrenting too much. ANd you’d get great upstream!

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Arcturus Kirwin @ BasementCoder [dot] Com (April 3, 2008 at 11:23 pm)

..Oops.

I promised myself when I re-did my blog, that I would update it more regularly.

As you can see, that plainly hasn’t happened. My bad.

Suffice it to say, not much happened, bar a small vacation. We went up to New York for five days. Spent it with a friend. Good times, good people.

I’m spending a lot of my time yakking with people from Hacker News. Great people there.

I’m working on a few things too, one of which you can see a demo of here.

And that’s all for now.

Oh! I’ve also started to twitter again.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog ( at 6:47 am)

Eye of Lauviah (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

The lightning demon Lauviah once held this icy crystal ball - a sphere that magnified his power enough to wield his deadly lightning bolt attack with greater power and range than any other fiend of his kind. For hundreds of years he held his grip on the sphere, his claw still firmly embedded in it when he was eventually slain by a demon jealous of his power. Unable to remove the ball from Lauviah’s grip, he simply removed and kept the arm it was attached to - the form in which it exists today, though hardened and blackened with time.

Five times per day on command, the wielder of the eye of Lauviah can invoke the remnants of the ruined fiend’s power and fire a bolt of electricity at any target within 30 feet. The bolt requires a ranged touch attack, and deals 5d6 electricity damage (no save). The Eye glows a pale blue when one or more charges remain in it, emitting a very faint crackling noise at all times. It recharges at midnight.

Moderate evocation; CL 10th; Price 16,000gp; Weight: 1lb.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (March 27, 2008 at 6:40 am)

Drake’s Helmet (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Lord Barrack, a hero of legend in ancient feudal times, crafted this helmet from the first dragon he slew at the age of fifteen. Later that year, Barrack wrested control of his treacherous uncle’s armies and lands, and by the age of twenty-two he had conquered half of the country. He is said to have worn this helmet into a hundred battles, and never lost once.

Drake’s Helmet is made from the head of a red dragon, such that the wearer’s face appears to peer from the dragon’s open jaws. The head extends at the back to a long dragonhide cloak with the claws forming the epaulets.

Once per day while engaged in battle, the wearer may call upon the spirit of the slain dragon by making a roar or shout that causes all enemies within 30 feet to believe for a moment that he is a ferocious dragon. They become panicked and flee unless they succeed at a Will save (DC 15 + Cha modifier). This is a supernatural, mind-affecting effect.

The helmet is reputed to hold Lord Barrack’s indomitable spirit, and grants a +4 resistance bonus to all saves, increasing to +8 versus fear effects. If the wearer has the Leadership feat, then the prestige of owning the helmet increases his Leadership score by 1. However, for the purposes of how many magic items a person may wear, this powerful relic takes up both the “helmet” and the “cloak” slot.

Moderate enchantment; CL 14th; Price 42,000gp; Weight 3 lbs.

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog (March 20, 2008 at 6:37 am)

Deathscythe (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

In a kingdom ravaged by terrible creatures of living dead, the Deathscythes were first discovered as the weapons of choice of a new and powerful undead abomination formed by an archlich whose name is not spoken even today, lest it wake him from his sleep. Originally a nonmagical farming scythe, the corrupted spirits of ghostly slain farmers leaked into these weapons and gave them supernatural efficacy. Only a few Deathscythes are thought to still exist.

A Deathscythe is usually a +1 ghost touch scythe, although some are more powerful than normal. In addition, the vicious, life-hating spirit of the weapon deals +1d6 negative energy damage on a successful hit against a living creature.

Once per day, the wielder may call upon the fragment of undead spirit in the weapon and declare one attack a “Reaping of the Scythe” before he rolls it. If the attack successfully hits and deals damage, the wielder must make a Fortitude save (DC 5 + half wielder’s character level+ Cha modifier) or be struck dead instantly. This is a death effect.

Moderate necromancy; CL 16th; Price 40,000gp; Weight 10lbs.

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Arcturus Kirwin @ BasementCoder [dot] Com (March 19, 2008 at 10:33 pm)

EC2 and Anonymity: Throwaway Instances?

I’ve been pondering uses for Amazon’s EC2 lately. Namely, what use could you have for it from a privacy or anonymity oriented standpoint?

My first thought was virtual private networks. Could these function well in an EC2 setup? Boot one up, dynamically configure it, and start routing through it. When you’re done, it’s thrown away.

Infact, you could do something similar with websites. If you create a partition in memory, disable swap and such on an instance. Then on boot, it loads an encrypted filesystem into memory and grabs a key that’s temporarily stored (Perhaps in Amazon’s SQS?) and uses that to unlock it. Then when you’re done, you can re-encrypt and re-store the data, ready for when you want to bring it up again.

And as it’s all in memory, there’s no tracability. Good for a site like WikiLeaks or something similar, perhaps? Infact, there could be many uses for EC2 in this field, and in many others.

Ignoring for a moment the scability of EC2, the simple fact that you can bring up and down instances easily and move data to and from S3, SQS, SimpleDB and other Amazon Web Services, means you can do things which would not usually be easily possible.

Anything from.. high-intensity natural language processing, to running simulators, even something as simple as a throw-away remote shell.

The possibilities are, whilst not endless, perhaps immense.

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Arcturus Kirwin @ BasementCoder [dot] Com (March 13, 2008 at 5:01 pm)

You’re Peeing On My Leg

A most hilarious video by Whitest Kids U Know, a NYC comedy troupe. Pip pip!
(more…)

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Jonathan Drain @ Jonathan Drain's D20 Source: Dungeons & Dragons Blog ( at 6:36 am)

Bravestone (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Several thousand people attended the funeral of Saint Wesseth, a fierce holy warrior and an equally valiant diplomat. This unparalleled respect for the hero did not carry forth into future generations, and soon his resting place became a mere novelty for travelers to gawk at as they passed. Worse still, these passers-by would often stop at the grave, not to pay their respects to the hero, but to chisel off a shard of his gravestone to be worn on an amulet as a cheap souvenir. Eventually, not even a piece of his gravestone remained, and his shrine was forgotten.

Although taken with ill-respected, these pieces of stone still have meaning when worn by the faithful. If blessed by a cleric and dipped in holy water, a single Bravestone lends any faithful wearer some of the courage of Saint Wesseth, conferring them with a +4 bonus on saves versus fear.

Faint transmutation; CL 4th; Price 4,000gp; Weight: 1lb.

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Arcturus Kirwin @ BasementCoder [dot] Com (March 12, 2008 at 11:41 pm)

UNICEF Says: Make Imagination Illegal

I read over at Kotaku, that UNICEF are campaigning in Japan to help put a stop to ‘Virtual Child Pornography’.

To those of you who aren’t sure what this means, let me say it clear. This means, if you just draw some lolicon or shotacon art.. or if you like pretending to be 15 on SecondLife, all the way down to anthropomorphic art of completely indeterminable age… this means you.

(And this isn’t including other things like.. wearing schoolgirl uniforms and making pornography, even if you’re a legal adult).

Really, doesn’t UNICEF have better things to do with it’s time and money, like.. actually helping children?

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